Traits
Hooves (Cursed)
Hooves are any kind of hard two toes, and can be stylized any way. If they are one, it is a common stick leg, if it is three, it is a common clawed foot. Two is an unlucky number, perhaps
Horns and Spikes (Cursed)
Horns and spikes include any solid or sharp potrution from the body, this includes antlers.
Inanimate Parts (Cursed)
Losing touch with the body as it turns hard and unfeeling. Sometimes it takes the form of crystal, metal, or even wood when combined with a Botanical trait. Includes unrealistic fantasy prosthetics like cyborgs.
Wing Scars (Cursed)
Where wings once grew, they have been torn off traumatically, usually as a punishment and subsequent banishment. Only applies to body wings, and cannot apply to head wings
Wraparound Scars (Cursed)
While common scars like stretch marks, surgery scars, natural healed amputations, old injuries, and little bangups and bonks aren't too worrysome. But sometimes the deterioration of the body is too great to ignore.
Wrap-around scars, autopsy scars, fresh wounds, or zombie-like rot are all signs of the Death God's touch.
Please remember all designs are still bound by Seraphling's TOS which means rot and scars cannot be excessive or triggering in nature, including evidence of self inflicted wounds or realisticly rendered gore. Please keep everything, at minimum, PG-13.
Quadrepedalism (Cursed)
Curses don't always afflict the body, sometimes it afflicts the mind.
Driven mad and feral, the curse of quadrepedalism strips away the dignity of a Seraphling to make them act like a mortal animal. This can be diagnosed when a Seraphling is depicted with their center of gravity hunched forward and resting on all four limbs more often then two. This does not include centaur anatomy.
Cursed wings (Cursed)
Includes bat and dragon wings with multiple fingers and a skinlike flight membrane connecting. Single finger falls under Relic wings. Includes any form of mix and match common avian wings and cursed wings, if you so desire.