Traits
Glowing Markings (Blessed)
Markings glow with the Blessing of the Old Gods
Glowing Eyes (Blessed)
Eyes glow with the Blessing of the Old Gods
Multiple Halos (Blessed)
Any Seraphling with more than one halo is blessed with this trait. Any detatched, free floating circular like object resembling a halo counts towards this trait. Commonly combined with metallic trait and glowing markings trait.
Hooves (Cursed)
Hooves are any kind of hard two toes, and can be stylized any way. If they are one, it is a common stick leg, if it is three, it is a common clawed foot. Two is an unlucky number, perhaps
Horns and Spikes (Cursed)
Horns and spikes include any solid or sharp potrution from the body, this includes antlers.
Inanimate Parts (Cursed)
Losing touch with the body as it turns hard and unfeeling. Sometimes it takes the form of crystal, metal, or even wood when combined with a Botanical trait. Includes unrealistic fantasy prosthetics like cyborgs.
Wing Scars (Cursed)
Where wings once grew, they have been torn off traumatically, usually as a punishment and subsequent banishment. Only applies to body wings, and cannot apply to head wings
Wraparound Scars (Cursed)
While common scars like stretch marks, surgery scars, natural healed amputations, old injuries, and little bangups and bonks aren't too worrysome. But sometimes the deterioration of the body is too great to ignore.
Wrap-around scars, autopsy scars, fresh wounds, or zombie-like rot are all signs of the Death God's touch.
Please remember all designs are still bound by Seraphling's TOS which means rot and scars cannot be excessive or triggering in nature, including evidence of self inflicted wounds or realisticly rendered gore. Please keep everything, at minimum, PG-13.
Quadrepedalism (Cursed)
Curses don't always afflict the body, sometimes it afflicts the mind.
Driven mad and feral, the curse of quadrepedalism strips away the dignity of a Seraphling to make them act like a mortal animal. This can be diagnosed when a Seraphling is depicted with their center of gravity hunched forward and resting on all four limbs more often then two. This does not include centaur anatomy.
Cursed wings (Cursed)
Includes bat and dragon wings with multiple fingers and a skinlike flight membrane connecting. Single finger falls under Relic wings. Includes any form of mix and match common avian wings and cursed wings, if you so desire.
Fire Elemental (Magic)
The licks of hellfire and holy wrath manifest in these fiery auras
Water Elemental (Magic)
The rage of the storming seas in your hands, the water twists to your will
Earth Elemental (Magic)
The earth is strong and steadfast and stands for you, apply the power of stone and crystal and all natural earthly elements to your advantage
Air Elemental (Magic)
Capture the free spirit of the wayward wind, and become like it in its fluid and carefree life
Light Elemental (Magic)
The very nature of light and brilliance in the palm of your claws, harness the power of the daylight and truth.